It did so many interesting things in terms of game design and storytelling, and it's a shame that not many other RPGs followed in its footsteps. If you can get past the dated nature of the graphics and some aspects of the UI, it really is a wonderful game. If you do play the game, be careful of looking up guides online, because they will often spoil the riddle solutions for you, and trying to solve the riddles yourself is a big part of the fun! The game is also famous for its word riddles: a lot of loot is locked inside of chests that can only be opened by solving word riddles. Stuff like that might seem quaint, but it really made the world feel real for me. If you knock on the door of a random villager's house, they might invite you in for tea, chat with you a bit, then send you on your way with a packet of rations for the road. Taverns/inns are only open from noon to midnight, to give the tavernkeepers time off work (and for drunkards to sleep off the alcohol). Both PCs and NPCs are written believably conversations between the party characters really do feel like chatter between people who've become friends.Īs you probably know from reading Feist's novels, Midkemia is a fairly traditional medieval fantasy setting, but BaK does an amazing job of bringing out the charm of that stereotypical setting. Though BaK's overarching main plot is typical epic fantasy stuff, the game's writing is really good at making that plot relevant to the party characters on a personal level. I'm trying to match the original game mechanics as well as I can while still 'reinterpreting' the game with the NWN2 engine: Weapons and armor are damaged in combat and must be repaired rations are required for survival, etc. The disclaimer: Okay, here goes: my very first review for RPGnet, so any and all constructive criticism is highly. In Betrayal at Krondor experience an all-new tale in the Riftwar legacy as you travel the world of Ramar. His friend, Tomas, would wield the unearthly armor of the Valheru and command the armies of Elvandar to fight the final titanic battle at Sethanon. It came out with an amazing story, which will pull you deeper and deeper into the game as you progress. In fact, Feist was the leading director in the creation of the game. Contrary to popular belief, the game's writing was not done by Feist himself (Feist served only as a consultant on the game) it was instead written by Neal Hallford, but the writing was so good that many people assumed it must've come from Feist. An up-and-coming remake of the 1993 Dynamix game Betrayal at Krondor, based on Raymond Feist's 'Riftwar Saga' novels. The legends tell of a boy named Pug who would become Master Magician. Betrayal at Krondor is a fantasy adventure/role-playing game that takes place in the Midkemia world of the books by Raymond E. At a time when most RPGs had only the most barebones of story and plot (let alone character development), BaK's writing stood head and shoulders above the rest. What makes BaK so great is the strength of its writing. IMHO, there aren't very many RPGs from the MS-DOS era that are worth revisiting, but BaK and Ultima VII are the two exceptions I would make. Betrayal at Krondor really is a forgotten gem.
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